Though it is speculative, we can see something of the sort throughout the reveal trailers we have so far. Given that players are only able to field three characters at once, having this sort of versatility will be an immense boon, not to mention incredible fun with all sorts of strategies to plan and implement. It would be fantastic to see these differences play out in the strategic turn-based battles players will be waging across the pixelated battlefield. Bandanna-donning Eri has unparalleled expertise with explosives and series’ favorite Fio specializes in special weaponry, like the Heavy Machine Gun and the iconic Rawket LawnChair. His partner-in-crime, the always shades-wearing Tarma, is an expert with anything vehicle related, giving all his ridden vehicles improved durability and damage output. Metal Slug ’s signature blonde protagonist, Marco, always has a more powerful default weapon than his peers. Each character would have personal perks and abilities that set them apart from one another, giving them a unique advantage the other wouldn’t have. Deep Metal Slug Character/Unit Progressionįrom Metal Slug 6 and onward, all of the playable characters in the series had huge gameplay differences after previously being virtually identical aside from some visual differences. With that in mind, our hearts can rest easy knowing that the game (and our wallets) are in good hands. Having a fat wallet indeed helps but being “good” would take players a long way (and save them a bunch of quarters).ĭeveloper DotEmu specializes in “retrogaming”, bringing the best of gaming’s past back to the present, and is filled with passionate gamers who know and love the series they are revitalizing for a modern audience. Though both were reliant on money to function (the former being an arcade cabinet and the latter being a mobile free-to-play), money itself did not guarantee anything in the originals. That’s where the biggest difference between the original spirit of the arcade games and the current spin-offs are. These in-game advantages prevail in missions and PvP content, essentially making a huge chunk of mobile games pay-to-win instead of being reliant on skill. Many of these games come off as soulless cash grabs taking advantage of gamers’ nostalgia for a quick buck.Ī prime example of this is found in the mobile game Metal Slug Attack, where players are incentivized to use their real-life currency for a chance of better units and resources. Recent Metal Slug games, particularly anything that has been released on mobile devices, have a huge draw to microtransaction usage throughout the game. However unlikely it may be, this has to be stated. Non-Inclusion of Greedy Microtransactions Here are some of our hopes for Metal Slug ’s latest foray. Though it may not be a return to true shoot-em-up form, DotEmu’s Metal Slug Tactics is delivering an all new strategic experience set in the Metal Slug universe complete with the charming pixel visuals and hammy presentation fans of the series know and hold dear to their heart.
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